
Some interactions may be very intuitive, but some are a bit more difficult to spot if you haven’t played with the deck before or haven’t seen it in action.


Saw It Coming | Illustrated by Randy Vargas I must say that they shine the most on empty boards along with Alrund’s Epiphany. Both fulfill very similar roles in which they can threaten activation anytime. Prismari Campus is an excellent addition as well, not only because it helps you cast your spells on a curve but also because it helps smooth your draws a bit in the late game.įinally, Den of the Bugbear and Hall of Storm Giants fill the last few slots. I already talked about the MDFCs lands that we run but those aren’t the only non-basic lands you have.įixing is critical so you need to run Riverglide Pathway to help. Time Warp effects are potent and work best in decks that can exploit them like this one. It isn’t card advantage by itself but your opponent probably won’t survive if you chain a couple Epiphanies with a dragon in play.

A single copy of Behold the Multiverse has a very similar effect, especially if you cast it for its foretell cost.įinally we have Alrund’s Epiphany. That being said, Iteration isn’t the only way this deck generates card advantage. This card is so powerful that it sees play in older formats as well and even in Vintage, which is a very exclusive club these days. You can hit land and play it on the same turn which is very similar to drawing two out of three cards for two mana. You’ll be looking to play this 2-drop from turn 3+ in this deck. Strixhaven delivered one of the most potent card advantage engines we’ve had in a while with Expressive Iteration. It covers most of your angles especially since you don’t care about cheap spells since most of them will be creatures that you can burn. Saw It Coming is available in this format. The CounterspellĬounterspells are without a doubt the most annoying spells in Magic, but they’re an excellent addition if you want to interact throughout all the game’s phases. While it has multiple effects, the most common one will be to kill one target or even two if you happen to run into someone using Esika’s Chariot. Sorry not sorry Wrenn and Seven.įinally you’ve got Prismari Command. Modal double-faced cards lands are excellent examples of outstanding card design.īurning Hands plays a significant role since the meta is dominated mainly by green decks and getting to deal six damage for two mana to a permanent is huge. You’re basically running a deck with 26 lands which is just a bit more than what an ideal control deck runs. Control decks struggle the most when they flood or get mana screwed. Next we have Shatterskull Smashing playing a dual role as removal and land. It deals three damage to any target in a vacuum but with eight dragons with 4 or more power in your deck it may as well say, “kill any creature that bothers you.” The primary removal spell you have in this build is Dragon’s Fire. There are only a few removal spells that can kill 4 toughness creatures and one of them is Power Word Kill. Now, is being dragon tribal worth it? I’d say so. Considering it also has haste, accumulating multiple tokens during a match is an easy feat. This dragon generates Treasures whenever it attacks. The main synergy is getting to play Alrund’s Epiphany and untap with a transformed or almost transformed dragon. A few instants and sorceries later and Smoldering Egg becomes a massive threat that aims to dominate the board while you protect it. The first creature of the deck is a baby dragon in the form of an egg that’s very good to stop aggro strategies. Let’s start with the stars of the deck: the dragons! With that in mind, look at this as a control deck where its finishers are giant destructive creatures flying across the sky. This is why this deck runs a combination of removal and tempo spells that aim to control the game depending on the situation.

In a format dominated by Orzhov and green decks featuring Esika’s Chariot, you want to make sure to keep up with both at the same time.
